Author: Andrzej Sapkowski
The New York Times bestselling introduction to the Witcher series that inspired the Witcher video games. *Look out for Season of Storms in April 2018* Geralt is a witcher. Yet he is no ordinary killer-for-hire. His sole purpose: to destroy the monsters that plague the world. But not everything monstrous-looking is evil and not everything fair is good. . . and in every fairy tale there is a grain of truth. Witcher collectionsThe Last WishSword of Destiny Witcher novelsBlood of Elves The Time of Contempt Baptism of Fire The Tower of SwallowsLady of the Lake The Malady and Other Stories: An Andrzej Sapkowski Sampler (e-only) Translated from original Polish by Danusia Stok
Author: James Branch Cabell
Publisher: Courier Corporation
Witty, compelling fantasy recounts a time-traveler's adventures through a supernatural dreamscape, his romances with famous women, and his confrontations with God and the Devil. Thirteen full-page illustrations by Frank C. Papé.
Author: Trudi Canavan
"Even if a magician's powers surface of their own accord, he will soon be dead if he does not gain the knowledge of how to control them." Alone among all the novices in the Magicians' Guild, only Sonea comes from lowly beginnings. Yet she has won powerful allies—including Lord Dannyl, newly promoted to Guild Ambassador. But Dannyl must now depart for the Elyne court, leaving Sonea at the mercy of the lies and malicious rumors her enemies are busy spreading . . . until the High Lord Akkarin steps in. The price of Akkarin's support is dear, however, because Sonea, in turn, must protect his mysteries—and a secret that could lead a young novice mage deep into the darkness. Meanwhile, Dannyl's first order to resume High Lord Akkarin's long-abandoned research into ancient magical knowledge is setting him on an extraordinary journey fraught with unanticipated peril—as he moves ever-closer to a future both wondrous . . . and terrible.
Author: Ernest Cline
Publisher: Broadway Books
From the author of Ready Player One, a rollicking alien invasion thriller that embraces and subverts science-fiction conventions as only Ernest Cline could. Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure. So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness. Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada--in which gamers just happen to be protecting Earth from alien invaders. As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance. But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like...well...fiction? At once reinventing and paying homage to science-fiction classics as only Ernest Cline can, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before.
Author: CD Projekt Red
Publisher: Dark Horse Comics
Dive deep into the world of monster hunters, as the prominent characters from the universe take you on a guided tour of the fascinating dark fantasy adventure that is The Witcher. This gorgeous, illustrated hardbound volume contains in-depth knowledge about the locales, the deadly beasts that inhabit them, and the lethal weapons used to put them down.
Author: Sergei Lukyanenko
An ancient race of humans who have supernatural powers face their greatest threat yet when a renegade Other absconds with a fabled book of spells and appears intent on using it to alter the course of humanity in the third book in the bestselling Russian trilogy that is part fantasy, part vampire story, and part detective story.
Author: Larry Niven
Publisher: Del Rey
Physsthpok, a member of the Pak race of aliens, sets out to find a lost group of Breeders sent into space 2 1/2 million years ago, and encounters Brennan, a rebel smuggler of the Belt worlds
Author: Simon Scarrow
IF YOU DON'T KNOW SIMON SCARROW, YOU DON'T KNOW ROME! THE EAGLE'S PREY is the thrilling fifth novel in Simon Scarrow's bestselling Eagles of the Empire series. A must read for fans of Bernard Cornwell and Conn Iggulden. Praise for Simon Scarrow's gripping historical novels: 'Ferocious and compelling' Daily Express Britannia, AD 44. The time has come to claim Britain for the Empire. Centurions Cato and Macro are preparing for what their leaders say will be the final battle against those natives refusing to accept the civilising force of Rome. The British savages will surely stand no chance against the might of the unstoppable Roman army. But young Cato is more concerned about hot-headed cohort commander, Maximius, than about the enemy, and with Roman troops being brutally slaughtered, even grizzled veteran Macro is having doubts about the promised ease of their success. Will they be victorious - or will the battle cost both of them more than they could ever imagine?
Author: Trudi Canavan
Publisher: Harper Collins
"We should expect this young woman to be more powerful than our average novice, possibly even more powerful than the average magician." This year, like every other, the magicians of Imardin gather to purge the city of undesirables. Cloaked in the protection of their sorcery, they move with no fear of the vagrants and miscreants who despise them and their work—until one enraged girl, barely more than a child, hurls a stone at the hated invaders . . . and effortlessly penetrates their magical shield. What the Magicians' Guild has long dreaded has finally come to pass. There is someone outside their ranks who possesses a raw power beyond imagining, an untrained mage who must be found and schooled before she destroys herself and her city with a force she cannot yet control.
Author: Joe Haldeman
Publisher: Open Road Media
Veterans of the intergalactic Forever War must brave an alien universe to escape mind-control slavery in this thrilling far-future sci-fi adventure. On virtually every list of the greatest military science fiction adventures ever written, Joe Haldeman’s Hugo and Nebula Award–winning classic, The Forever War, is ranked at the very top. In Forever Free, the Science Fiction Writers of America Grand Master and author of the acclaimed Worlds series returns to that same volatile universe where human space marines once engaged the alien Taurans in never-ending battle. While loyal soldier William Mandella was fighting for the survival of the human race in a distant galaxy, thousands of years were passing on his home planet, Earth. Then, with the end of the hostilities came the shocking realization that humanity had evolved into something he did not recognize. Offered the choice of retaining his individuality or becoming part of the genetically modified shared Human hive-mind, Mandella chose exile, joining other veterans of the Forever War seeking a new life on a wasteland world they called Middle Finger. Making a home for themselves in this half-frozen hell, Mandella and his life partner, Marygay, have survived into middle age, raising a son and a daughter in the process. Now, the dark truth about the colonists’ ultimate role in the continuation of the Human group mind will force Mandella and Marygay to take desperate action as they hijack an interstellar vessel and set off on a frantic escape across space and time. But what awaits them upon their return is a mystery far beyond all human—or Human—comprehension . . . In Forever Free, Joe Haldeman’s stunning vision of humankind’s far future reaches its enthralling conclusion in a masterwork of speculation from the mind and heart of one of the undisputed champions of hard science fiction.
Author: M. John Harrison
Available to American readers for the first time, this landmark collection gathers four groundbreaking fantasy classics from the acclaimed author of Light. Set in the imagined city of Viriconium, here are the masterworks that revolutionized a genre and enthralled a generation of readers: The Pastel City, A Storm of Wings, In Viriconium, and Viriconium Nights. Back in print after a long absence, these singular tales of a timeless realm and its enigmatic inhabitants are now reborn and compiled to captivate a whole new generation. From the Trade Paperback edition.
Author: William King
Publisher: Black Library
After fleeing the authorities in the Imperial city of Altdorf, Felix Jaeger swears a drunken oath to dour dwarf Gotrek Gurnisson to record his death saga. In the cold light of day, Felix's worst fears are confirmed as he learns that Gotrek is a Trollslayer - a dwarf doomed to seek out a heroic death in battle to atone for an unknown personal disgrace. Their travels throw them into a string of extraordinary adventures as Felix tries to survive his companion's destiny.
Author: Christian Dunn
Created in the Emperor's own image, the primarchs had long thought themselves to be princes of the universe and masters of their own destiny--they led the Space Marine Legions in glorious conquest of the galaxy, and no enemy of the Imperium could stand against them. However, even amongst this legendary brotherhood, the seeds of dissent has been sown long before the treacherous Warmaster Horus declared his grand heresy. Gathered within this anthology are four novellas focusing on some of the mightiest warriors and leaders that mankind has ever known--Fulgrim, Ferrus Manus, Lion El'Jonson and the twin primarchs Alpharious and Omegon--and the roles that they may have yet to play in war which threatens to change the face of the Imperium forever.